HOLD. SWEAT. DON'T GET REAPED.
A pepper, a table, a carton of milk. Four seats, five rounds.
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PLAY // YOU VS 3 DEGENS
YOU0
milkdrinker0
noeyebrows0
chili_dad0
HEAT · ROUND 0/50SCOVILLE
He lands in your hands first. Every second adds heat. The milk banks it, minus 15% spill.
YOUR HEAT // THIS BROWSER
BEST BANK
0 SHU

TEARS: FINE
- matches
- 0
- tables won
- 0
- longest hold
- 0.0s
- times reaped
- 0
TEARS-O-METER // YOUR CARD
HOW TO PLAY // FOUR STEPS
- 1. CATCH

He lands in your hands.
Round one starts with you. Then the deal goes round. - 2. HOLD

Every second adds heat.
Zero at the deal, 2.2M SHU if the fuse runs the full 16 seconds. - 3. MILK

Grab the carton to bank it.
15% spills. One carton each per round, then he goes left. - 4. SURVIVE

Most heat after 5 rounds.
Holding him when he hits costs half your bank.
THE FINE PRINT // READ BEFORE BITING
| held for | heat | milk banks |
|---|---|---|
| 4 s | 240,000 | 204,000 |
| 8 s | 726,000 | 617,000 |
| 12 s | 1,390,000 | 1,180,000 |
| 16 s | 2,200,000 | 1,870,000 |
- The fuse is hidden: somewhere between 4 and 16 seconds. Nobody knows. Not even him.
- PASS LEFT keeps your carton for later. He is in the air for a third of a second. If the fuse goes then, he lands on whoever you threw him at.
- BITE doubles his heat on the spot. One bite in three, he hits right then.
- The bots are three regulars. milkdrinker banks early. chili_dad bites.
YOUR RUNS // LAST FIVE TABLES
- No tables yet. Take a seat.